Public Launch


I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I always felt there was more to learn. Eventually, I decided to dive in and embrace the process of trial, error, and feedback.

I’ve spent countless hours on YouTube, learning coding from various sources (which I’d be happy to share if anyone’s interested). I’ve also relied on AI to help debug after some grueling 12-hour problem-solving sessions and found incredible insights on Unity discussion boards.

I’m incredibly grateful to God for how everything came together. While there’s still much to refine, I’m proud of what I’ve accomplished and excited about adding new systems to improve the game.

I hope you enjoy the levels and the challenges they bring! Stay tuned for updates in future posts, where I’ll share details about upcoming features designed to boost excitement and competition.

Lastly, I’d love to hear your thoughts! Drop your suggestions in the discussion boards—if they align with my vision, I’ll do my best to learn and incorporate them into the game.

Thank you for joining me on this journey!

Files

path-of-the-sphere-windows.zip 73 MB
Version 2 13 days ago
path-of-the-sphere-mac.zip 82 MB
Version 3 13 days ago
path-of-the-sphere-linux.zip 71 MB
Version 1 13 days ago

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